jardínBit

Publicaciones

Ordenadas por año, de más recientes a más antiguas:

2024

José Manuel Vega-Cebrián, Elena Márquez Segura, and Ana Tajadura-Jiménez. 2024. Towards a Minimalist Embodied Sketching Toolkit for Wearable Design for Motor Learning. In Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’24), February 11–14, 2024, Cork, Ireland. ACM, New York, NY, USA, 7 pages. https://doi.org/10.1145/3623509.3635253

Elena Márquez Segura, José Manuel Vega-Cebrián, Andrés A. Maldonado Morillo, Lara Cristóbal Velasco, and Andrea Bellucci. 2024. Embodied Hybrid Bodystorming to Design an XR Suture Training Experience. In Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’24), February 11–14, 2024, Cork, Ireland. ACM, New York, NY, USA, 12 pages. https://doi.org/10.1145/3623509.3633362

Laia Turmo Vidal, Ana Tajadura-Jiménez, José Manuel Vega-Cebrián, Judith Ley-Flores, Joaquín Roberto Díaz Durán, and Elena Márquez Segura. 2024. Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body Perception. In Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’24), February 11–14, 2024, Cork, Ireland. ACM, New York, NY, USA, 17 pages. https://doi.org/10.1145/3623509.3633373

2023

Laia Turmo Vidal, José Manuel Vega-Cebrián, Amar D’Adamo, Marte Roel Lesur, Mohammad Mahdi Dehshibi, Joaquín Díaz Durán, and Ana Tajadura-Jiménez. 2023. On Futuring Body Perception Transformation Technologies: Roles, Goals and Values. In Proceedings of the 26th International Academic Mindtrek Conference (Mindtrek ’23). Association for Computing Machinery, New York, NY, USA, 169–181. https://doi.org/10.1145/3616961.3616991

Robby van Delden, Dennis Reidsma, Dees Postma, Joris Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura-Jiménez, Annika Waern, Solip Park, Perttu Hämäläinen, José Maria Font, Mats Johnsson, Lærke Schjødt Rasmussen, and Lars Elbæk. 2023. Technology, Movement, and Play Is Hampering and Boosting Interactive Play. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23). Association for Computing Machinery, New York, NY, USA, 231–234. https://doi.org/10.1145/3573382.3616050

José Manuel Vega-Cebrián, Elena Márquez Segura, Laia Turmo Vidal, Omar Valdiviezo-Hernández, Annika Waern, Robby Van Delden, Joris Weijdom, Lars Elbæk, Rasmus Vestergaard Andersen, Søren Stigkær Lekbo, and Ana Tajadura-Jiménez. 2023. Design Resources in Movement-based Design Methods: a Practice-based Characterization. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS ’23). Association for Computing Machinery, New York, NY, USA, 871–888. https://doi.org/10.1145/3563657.3596036